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Crasher Zonestalker LakeHurwitz

“You want TITAN artifacts, or you want your face eaten by a femto swarm? Stay close to me and do exactly as I say, if you want to make it out of the Zone.”

Contrary to your former colleagues who spent most of their time in labs squabbling about theories, data, and equations, you went looking for the “hands-on” experience out in the field. Following the spirit of Earth’s earliest researchers and scientists—like Darwin, who visited remote places on Earth to observe and analyze the evolution of species—you have a knack for practical science. You see no point in locking your discoveries away in a lab or museum, however, so you’ve turned your gift into a profitable business. You venture into the dangerous zones where others fear to tread, because that’s where you make the best finds. When you find something good, you’ll make sure it finds its ways into the hands of someone that will really appreciate it.

Background: Martian

Faction: Criminal

Morph: Crasher

Motivations: +Survival, +Thrill Seeking, +Wealth

Traits: None

Rep: c-Rep: 50, g-Rep: 50

COG COO INT REF SAV SOM WIL MOX
25 (20 + 5) 15 25 (20 + 5) 20 (15 + 5) 10 20 (10 + 10) 20 (15 + 5) 2
INIT SPD LUC TT IR DUR WT DR DB
7 (9) 1 40 8 80 40 8 60 2
Skill Aptitude Base Morph Bonus Total
Academics: Martian History COG 55 5 60
Art: Singing INT 60 5 65
Deception SAV 40 0 40
Fray REF 60 5 65
Freerunning SOM 50 10 60
Hardware: Armorer COG 60 5 65
Hardware: Robotics COG 60 5 65
Infiltration COO 55 0 55
Infosec COG 50 5 55
Intrest: Personal Augmentation COG 50 5 55
Interest: TITAN Relics COG 60 5 65
Interfacing COG 50 5 55
Intimidation SAV 40 0 40
Kinetic Weapons COO 45 0 45
Language: English INT 70 5 75
Language: Japanese (Native) INT 90 5 95
Medicine: Paramedic COG 40 5 45
Navigation INT 50 5 55
Networking: Criminals SAV 40 0 40
Networking: Hypercorps SAV 50 0 50
Perception INT 60 5 65
Pilot: Groundcraft REF 55 5 60
Profession: Fence COG 50 5 55
Profession: Salvage Ops COG 60 5 65
Scrounging INT 50 5 55
Seeker Weapons COO 55 0 55

Equipment:

Armor: Bioweave (Light), Light Body Armor with Chameleon Coating, Immunogenic Coating, and Thermal Dampening [12/13]

Primary Weapon: Seeker Rifle (12 HEAP micromissiles)

Cred: 500

Implants: Basic Biomods, Basic Mesh Inserts, Bioweave Armor (Light), Circadian Regulation, Clean Metabolism, Cortical Stack, Direction Sense, Eidetic Memory, Enhanced Respiration, Enhanced Hearing, Enhanced Vision, Grip Pads, Hibernation, Medichines, Oxygen Reserve, Temperature Tolerance, Toxin Filters, T-Ray Emitter, Vacuum Sealing

Gear: Backup Insurance (1 month), Covert Ops Tool, Disassembly Tools, Fabber, Heavy Rail Pistol (100 rounds ammo), 4 Scrapper’s Gel, Superthermite Charge, Survival Belt