Named for a Hindu sun deity, suryas swim freely in the sun’s corona. Looking roughly like whales or orcas, suryas may reach lengths of ten meters or more. They generate powerful magnetic fields that shield them from solar radiation and heat, while allowing them to surf the solar wind and extract ionized particles. Strong bones and connective tissues protect against the crushing solar gravity. Beneath their thick hides are channels of liquid water interleaved with layers of fat which serve to shield the organism from harmful radiation. Engineered medichines repair tissue damaged by radiation and convert hydrogen ions into water.
A surya’s skin is an extraordinary organ, embedded with chromatophores that allow them to transmit alternating patterns of light and dark for communication. In addition, a lateral line runs down their sides, allowing them to detect the long-period sound waves that reflect off the sun’s lower atmosphere and resonate through the corona’s gas and plasma. Suryas traveling through the transition zone between the corona and the chromosphere use these vibrations to predict and avoid heavy solar weather.
Implants: Basic Biomods, Basic Mesh Inserts, Chameleon Skin, Cortical Stack, Enhanced Hearing, Enhanced Vision, Lateral Line, Medichines, Vacuum Sealing
Aptitude Maximum: 30
Wound Threshold: 20
Advantages: +10 COO, +5 REF, +5 SOM, +10 Free Fall skill, Coronal Adaptation trait
Disadvantages: Large Target (+10 to hit in combat)
CP Cost: 50
Credit Cost: Expensive (minimum 30,000+)
Sun Bu’er: Part whale, part extremophile, part magnetic bottle. You don’t get much weirder.
Cymascopist: Surya tend to stick together in pods, but that’s not just because of the neo-cetacean cultural inﬂuence among the Solarians. They actually group together for more efﬁcient cooling, using their magnetic ﬁelds to eject heated plasma and create a refrigerating low-pressure zone around the pod.