SpareMorph MarkWinters

Spare morphs are small, cheap, lightweight, synthetic shells designed to be used as a replacement should someone’s original morph be killed or destroyed. A cortical stack (retrieved from the character’s previous morph) can be easily plugged into the spare morph, effectively resleeving them (they must make Integration, Alienation, and Continuity Tests as normal). Once plugged in, it takes only 3 Action Turns for the cortical stack’s data to be read and checked for integrity and the ego to run inside the spare’s cyberbrain.
Spares are designed for portability. Packed as a flat disc 15 centimeters in diameter and with a mass of 2 kilograms, when activated they pop into a spherical shape with 6 slender and retractable 20-centimeter limbs (3 arms and 3 legs). They are a common piece of equipment for gatecrashing teams.
Enhancements: Access Jacks, Basic Mesh Inserts, Cyberbrain, Extra Limbs (3 Arms/3 Legs), Grip Pads, Mnemonic Augmentation, Puppet Sock
Mobility System (Movement Rate): Walker (2/8)
Aptitude Maximum: 20
Durability: 15
Wound Threshold: 3
Advantages: Armor (2/2), counts as a small target in combat (–10 to hit)
Disadvantages: Social Stigma (Clanking Masses)
CP Cost: 5
Credit Cost: Moderate

Parallax: It never fails. You’re in the middle of a firefight, or maybe you’re in the middle of admiring the leaves on that alien plant. Next thing you know, there’s a change of scenery, you’re significantly shorter, and start-up diagnostics are scrolling past. Gets you right in the gut.
Nova Vida: Not much to look at, but these are well worth the hassle to bring these along on gate ops—or any job where you’ll be isolated in the field for long periods with a possible casualty rate.
Psychscraper: As a psychosurgeon who works with a lot of crasher teams, I’ve noticed that a significant number of my clients have developed a phobia of spares. Not surprising, since if you wake up in a spare you’re probably in a bad place, and the first thing you’re going to remember is how you bit it. To make it worse, you’re pretty much useless to the rest of your team.