Scurriers are pods developed from the non-sapient extraterrestrials known as sciurids. In appearance, scurrier pods are similar to raccoon-sized flying squirrels with a lash-like manipulator rather than a fluffy tail, though still regarded as highly cute. They make excellent climbers and are capable of gliding due to the membrane between their limbs. Scurriers are gaining popularity for their usefulness in exploring tunnels and small areas as well as high areas reached by climbing. They have also been used for maintenance and tech works tasks due to their nimbleness and manual dexterity.
Implants: Access Jacks, Basic Biomods, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Gliding Membrane, Mnemonic Augmentation, Prehensile Tail, Puppet Sock
Aptitude Maximum: 25
Wound Threshold: 6
Advantages: +5 SAV, +10 COO, 6 Limbs, Limber (Level 1) Trait, +10 Climbing skill, +10 Freerunning skill, counts as a small target in combat (–10 to hit)
Disadvantages: Alien Biochemistry, Social Stigma (Alien), Social Stigma (Pod)
CP Cost: 40
Credit Cost: Expensive
Plasmid: There are two models of these ﬂoating around: quadrupred and hexaped. The former is for people that don’t adjust to the extra limbs as well.
Nezumi: Can any of you smart gals, guys, or others that actually do morph design tell me exactly why this thing needed vocal cords that make it sound like a four -year-old child on helium? Was it really necessary?
Delta-V: I was wondering that myself. These things are useful on smaller habs and long-haul craft for getting into hard to reach places, but I just can’t take anyone seriously when they sound like a cartoon.
Plasmid: Don’t blame the scientists, the scuttlebutt I heard was that the voice tested well in focus groups, so put that one on the marketing folks.
Skinwalker: The vocals were the very ﬁrst thing I modded when I tried this morph out.