Adapted for survival with minimum gear in the not-yet-terraformed Martian environment, these transgenic morphs feature insulated skin for more effective thermoregulation and respiratory system improvements to require less oxygen and filter carbon dioxide, among other mods. Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Respiration, Temperature Tolerance Aptitude Maximum: 25 Durability: 35 Wound Threshold: 7 Advantages: +5 SOM, +5 to one aptitude of the player’s choice CP Cost: 25 Credit Cost: Expensive
Moxie Harper: A morph only a hypercorp exec could love. The ﬂaws of the ruster are numerous and well documented, but it does do what it’s advertised to do. Could it do it better? Sure, but there’s less proﬁt margin in better. It’s not as though there’s a booming market of Mars-acclimated competitor morphs, and while there’s certainly no shortage of synths, most settlers have trouble giving up the ﬂesh. Plasmid: The obsolescence that’s been built into many of these isn’t anything a good genehacker can’t work around. Lots of Barsoomians out in the sticks have been running around in rusters for four or ﬁve years with only standard medical check-ins. Of course, modifying the morph in this way voids the agreement you have with any reputable sleeving outﬁt, so make sure you’re also on good terms with someone who can do an occasional sleeve checkup.