While synthmorphs are the ﬁrst choice for many gatecrashers, morph designers have made great headway in creating biomorphs suitable for hazardous exoplanets. The nomad biomorph is optimized for operating in desert environments and takes many of its traits from the camel, prompting some observers to mistake the nomad for a pod morph. With an elongated face designed like a camel to trap water vapor in the nostrils as the morph exhales, nomads are clearly off-putting to many bioconservatives. Some models also have camel feet for better travels in sandy dune environments. Nomads are actually quite hefty under normal circumstances, as they are designed to be able to carry large amounts of fat tissue. Their fat tissue can be moved around their body to adapt to high or low temperatures. When nomads are in the ﬁeld, however, they can become quite skinny, as they survive for months on their fat tissue alone.
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Efficient Digestion, Enhanced Respiration, Fat Storage, Medichines, Respirocytes, Temperature Tolerance (Improved Cold), Toxin Filters.
Aptitude Maximum: 30
Durability: 45 (includes Respirocytes bonus)
Wound Threshold: 9
Advantages: +5 REF, +5 SOM, +5 to one other aptitude of the player’s choice (includes penalties for Efficient Digestion)
Disadvantages: Uncanny Valley trait
CP Cost: 30
Credit Cost: Expensive
Delta-V: Ah, the morph of choice for the survivalist wanna-bes. Last time I was on Extropia, I saw dozens of these walking around, sipping drinks in cafes, telling other people how prepared they were for when the end came. The ultimates better step up their game with the remades if they want to keep the market of dingbat apocalypse seekers in their pocket.
Sun Bu’er: Those of you thinking of picking one up might want to wait. Unless it’s urgent, I hear that Fortean has the nomad completely hacked and is optimizing it. I know some people have reservations about some of the people at Fortean, but you can’t deny they do good work.