Neo-porpoises are smaller but very similar to neo-dolphins and similarly are much like their baseline relatives. They average 2.5 meters in length.
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Echolocation, Enhanced Hearing, Oxygen Reserve
Movement Rate: Swim (16/56)
Aptitude Maximum: 25
Wound Threshold: 5
Advantages: +5 INT, +5 SOM, +5 to one other aptitude of the player’s choice, +50 Swimming skill, Ramming Attack (1d10 DV),
Disadvantages: Neo-porpoises lack a sense of smell.
CP Cost: 35
Credit Cost: Expensive (minimum 30,000)
Shark-Souled: Fast and small, and if you add chameleon skin, you have the perfect aquatic scout. Manufacturers have started making smaller models to meet the demand for both security and for sporting enthusiasts who enjoy the ability to dart among undersea obstacles.
Cymascopist: Your comment highlights an issue for many uplifts. For us these morphs are our most natural bodies. Ideally, we’d like them to be a fusion of what we have evolved into and modern functionality. But uplifts, particularly cetaceans, are such a minority of the market for these morphs that we get edged out in favor of the demands of big-budget military contractors and tourists. What this means is that we often end up with morphs that are not optimized for us, but rather for homo saps.