Neo-CetaceanMorph2 JonasSpringborg

Though colloquially referred to as killer whales, orcas are actually members of the dolphin family. The average neo-orca length is 7 meters for males, 6 meters for females. Males also have larger and more triangular pectoral fins.
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Echolocation, Enhanced Hearing, Oxygen Reserve
Movement Rate: Swim (16/60)
Aptitude Maximum: 30
Durability: 40
Wound Threshold: 8
Advantages: +5 COO, +5 INT, +10 SOM, +5 to one other aptitude of the player’s choice, +40 Swimming skill, +20 Unarmed Combat skill, Bite Attack (2d10 DV, use Unarmed Combat skill)
Disadvantages: Neo-orcas lack a sense of smell and count as a large target in combat (+10 to hit)
CP Cost: 60
Credit Cost: Expensive (minimum 50,000)

Shark-Souled: Having seen the morph variants tailored for neo-avians, neo-octopi, and neo-hominids, a lot of neo-orcas are clamoring for something more updated. There’s nothing wrong with the neo-orca morph per se, but there’s only so much dermal plating and enhanced muscles can do.
Cacophonous: By “a lot of neo-orcas,” you mean Rising Tide, yes? They’re not satisfied with how many innocents they can kill with a multi-ton biological killing machine anymore?
Shark-Souled: Not just Rising Tide, though this is an issue they’ve been using to garner new recruits. In fact, a lot of uplifted cetaceans feel we’ve gotten the short end of the stick when it comes to morph variety.
Cymascopist: She’s not wrong, other than the surya most of our options are just genetweaked versions of the originals. The neo-orcas are just being a little more assertive about it than the rest of us.