Neo-avians include ravens, crows, and gray parrots uplifted to human-level intelligence. Their physical sizes are much larger than their non-uplifted cousins (to the size of a human child), with larger heads for their increased brain size. Numerous transgenic modifications have been made to their wings, allowing them to retain limited flight capabilities at 1g, but giving them a more bat-like physiology so they can bend and fold better, and adding primitive digits for basic tool manipulation. Their toes are also more articulated and now accompanied with an opposable thumb. Neo-avians have adapted well to microgravity environments, and are favored for their small size and reduced resource use.
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack
Aptitude Maximum: 25 (20 SOM)
Wound Threshold: 4
Advantages: Beak/Claw Attack (1d10 DV, AP -1, use Unarmed Combat skill), Flight, +5 INT, +10 REF, +5 to one other aptitude of the player’s choice, Neo-avians count as a small target (-10 to hit in combat)
CP Cost: 25
Credit Cost: Expensive
Skinwalker: I sleeved a neo-parrot skin once. I lost track of the number of times I was hit with “bird brain” slurs. It really gave me a new perspective on what uplifts have to put up with.
Nevermore: A lot of tourists take a neo-avian sleeve, thinking they’re going to experience the life-long dream most humans seem to have of ﬂying. Then they crash into a wall ﬁve or six times, realize they have no knack for it, and go back to their featherless forms.