In its basic form, with its limbs retracted, a mimic morph resembles a spare and is only a bit larger than a human head. With its four pencil-thin telescoping legs fully extended, it can stand up to two meters tall, and its arms can also each reach up to two meters from the morph. These limbs can all be fully retracted and the user can also alter the morph’s shape and appearance, causing it to look like almost any small object such as a briefcase, cleaning robot, or household appliance. This morph can easily ﬁt through small spaces and hide itself with great ease and is ideal for inﬁltration and sabotage missions.
Enhancements: Access Jacks, Basic Mesh Inserts, Chameleon Skin, Cortical Stack, Cyberbrain, Enhanced Vision, Extra Limbs (4 Legs, 2 Arms), Grip Pads, Mnemonic Augmentation, Puppet Sock, Shape Adjusting, Skinﬂex, Telescoping Limbs
Mobility System: Walker (5/24) (2/8 with limbs mostly retracted)
Aptitude Maximum: 30 (20 SOM)
Wound Threshold: 5
Advantages: +5 COO, +5 to one other aptitude of the player’s choice, Armor 4/4
Disadvantages: Social Stigma (Clanking Masses) trait
Notes: Small Size trait
CP Cost: 25
Credit Cost: Expensive (minimum 30,000)
Stitch: The drawback to mimicking things is that people sometimes expect you to be what you’re pretending to be. One time I was scouting an arms dealer’s warehouse and the guards came around, so I made like a small cargo container. Next thing I knew, I was loaded up in a pressurized vessel and on my way to the Main Belt. Wasn’t able to reconnect with my team for 6 months.
Ruqinzhe: That’s nothing. I made like a kitchen appliance once, but when I didn’t work like expected, I was tossed directly into the kitchen disassembler. Luckily the disassembler was smart enough to recognize and not take apart my stack, and my crew rescued me later.