The handiwork of scum genehacker Neville Orsonglass, the jenkin is a byproduct of desperate measures taken during the Fall. The original model was simply the designer’s attempt to keep him and his crewmates alive on a ship with failing life support and recycling systems. From there, it has evolved into the ultimate survivor’s morph, though the definition of “survivor” has now been extended to “can take all of the drugs and still function sexually.” This seems to be a selling point with the scum. Despite the morph’s stooped posture, rat-like features, and pungent personal aroma, the implausibly sized secondary sexual characteristics make it the life of certain kinds of parties.
Basic Biomods, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Digestive Symbiotes, Enhanced Pheromones, Enhanced Respiration, Enhanced Smell, Hibernation, Mnemonic Augmentation, Possum Cache, Prehensile Tail, Puppet Sock, Temperature Tolerance, Toxin Filters
Aptitude Maximum: 25
Wound Threshold: 7
Advantages: +5 INT, +5 REF, +5 SOM, Bite Attack (1d10 + 1 DV, AP –1)
Disadvantages: Social Stigma (Pod) trait, Unattractive (Level 2) trait
CP Cost: 20
Credit Costs: High in scum swarms, Expensive (minimum 40,000) elsewhere
Stitch: I’m honestly surprised it took this long to get a human-rat hybrid.
Moxie Harper: How long before these are all the rage in socialite circles?
Nezumi: No one is going to mention the pheromones? These aren’t the normal kind, that you can’t actually smell—it’s more like a musk. Simply put, these things stink, and suits they wear or furniture they sit on for a period of time acquire that smell.
Qi: The last scum group I hung with thought the scent marking aspect was hilarious. Every time a new arrival joined the ﬂeet, a handful of jenkin-sleeved scum would rush to greet them and rub themselves all over the new arrivals’ stuff.