Hibernoids are transgenic-modified humans with heavily-altered sleep patterns and metabolic processes. Hibernoids have a decreased need for sleep, requiring only 1-2 hours a day on average. They also have the ability to trigger a form of voluntary hibernation, effectively stopping their metabolism and need for oxygen. Hibernoids make excellent long-duration space travelers and habtechs, but these morphs are also favored by personal aides and hypercapitalists with non-stop lifestyles.
Implants: Basic Biomods, Basic Mesh Inserts, Circadian Regulation, Cortical Stack, Hibernation
Aptitude Maximum: 25
Wound Threshold: 7
Advantages: +5 INT, +5 to one aptitude of the player’s choice
CP Cost: 25
Credit Cost: Expensive
Delta-V: True fact, my original body was hibernoid. My parents were both ﬂight crew in the early space days, and some of the ﬁrst to be given hibernoids for their jobs. They liked their morphs so much they purchased breeding rights from their corp. I don’t think they really considered the ramiﬁcations of a kid that would sleep only a few hours at a time for weeks, then crash for a week straight.
Callosum: I imagine that impacted your sleeping rhythms later in life?
Delta-V: The ﬁrst time I sleeved a morph without the circadian hacks, I thought it was defective. I still can’t believe it was normal for people to sleep that much on a daily basis.
Zen Pilot Variant
Zen pilots are a variant of the hibernoid biomorph. They are designed to withstand high emotional distress from long periods of isolation in deep space. With the endocrine control and drug gland implants, zen pilots can survive being completely alone for years at a time. Implants: Basic Biomods, Basic Mesh Inserts, Circadian Regulation, Cortical Stack, Hibernation, Endocrine Control, Drug Glands (Comfurt and Juice) Aptitude Maximum: 25 Durability: 35 Wound Threshold: 7 Advantages: +10 WIL CP Cost: 30 Credit Cost: Expensive (minimum 30,000)