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HazerMorph DanielStultz

Hazers are tall, fine-boned morphs, lightly muscled but heavily insulated against loss of body heat. Even with all of their augmentations, hazers can’t survive exposure to the frigid atmosphere of Titan—but they can handle it slightly longer than other morphs. Hazers tend to be fair and slender, with chiseled features. Some have features so angular or elfin that their beauty is alien and unsettling to other human phenotypes. Striking Looks and Uncanny Valley are both common morph traits.
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Vision, Radiation Sense, Respirocytes, Temperature Tolerance (Improved Cold)
Aptitude Maximum: 30
Durability: 35
Wound Threshold: 7
Advantages: +5 COO, +5 WIL, +5 to two other aptitudes of the player’s choice
CP Cost: 35
Credit Cost: Expensive

Hazer ProgrammerArcheologist IreneStrychalski

Chiro: You never used to see these outside of Titan, but they’ve been popping up all over the Jovian and Saturnian systems lately. Word is they’re popular on gate ops too.
Qi: There was some sort of incident with the main microcorp that produces for the Commonwealth. Rumor is they euthanized a whole generation of forced-growth clones and shut down production for a good two months. Whatever happened, they’re keeping a tight lid on it.