This huge, vaguely anthropomorphic synthmorph is designed for large construction projects and similar heavy industrial uses, such as moving large objects. At just under three-meters tall and with a mass of almost one ton, the daitya is essentially an industrial mech. Modified versions have occasionally been deployed for combat purposes.
Enhancements: Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Grip Pads, Hardened Skeleton, Industrial Armor, Mnemonic Augmentation, Pneumatic Limbs (Arms), Puppet Sock, Radar, 4 Weapon Mounts (Disassembly Tools; 2 ﬁxed, 2 articulated), Wrist-Mounted Tools
Mobility System: Walker (8/40)
Aptitude Maximum: 30 (40 SOM)
Durability: 100 (includes Hardened Skeleton bonus)
Wound Threshold: 20
Advantages: +15 SOM (includes Hardened Skeleton bonus), +5 to one other aptitude of the player’s choice, Armor 10/10 (20/20 with Industrial Armor)
Notes: Large Size trait, melee attacks with the large-size frame or disassembly tools inﬂict 3d10 + (SOM ÷ 10) DV at AP −5
CP Cost: 80
Credit Cost: Expensive (minimum 80,000+)
Nova Vida: You know what this shell is great for? Gatecrashing ops, as long as subtlety isn’t required.
Rivet: There are a lot of daitya variants out there, covering all your mech needs. Not all of them are anthropomorphic, either.
Sava: You know what you won’t ﬁnd on an average O’Neill cylinder or mining colony? A tank. But you will ﬁnd a daitya, and for certain ops, this can be the next best thing—and they’re much easier to explain away. Great if you have a day or two to fab up some weapons and armor up the frame.